

Here, so far, I am thinking in terms of what can I kill versus what can I disable, you are often being attacked by multiple angles, so you'll be flanked by *something*.Īnd then the out of combat is just another game entirely. On XCOM 2, I'm thinking a lot more in terms of alpha striking, not activating pods, never getting shot or, if inevitable, making sure everyone is on cover.
#PHOENIX POINT CHARACTER CUSTOMIZATION FULL#
When I'm more ahead I'll do a full XCOM 2 vs Phoenix Point thing, but I feel they are similar only on a very shallow level, the game itself plays very differenly aside from being the same genre. Like, I wish XCOM 2 had this geoscape and these faction dynamics on WotC and combat is just something else entirely: no pods by itself make it a different game since the pod system is what the entire combat of XCOM 2 revolved around. Nah brahs, it's ok (tho sad) that you are disliking the game, but this is definetly not XCOM 2. Even day 1 Phantom Doctrine was more fun than this - they also had broken strategy back then, but at least the dev for that game knew to unify gameplay system around single theme instead of throwing bunch of half-baked stuff in together. However, there's clear design problems and their attempts to have "bit more" than UFO Defense by incorporating XCOM2 elements failed abysmally. Maybe I can get over the repetitive and boring missions and enemy variety by arguing the devs had insufficient resources, although in that case I'd wonder if they threw entire Epic moneybag away. I can get over poor presentation Xenonauts is my personal favourite XCOM-like. I see dash has been brought on PP reddit several times during the beta - how have the devs still not have addressed this?

Perhaps it's my fault for not playing on Legend, where things may be different, but the fact that there is a broken strategy only preventable in highest difficulty is NOT a good sign of game design. It's not acceptable that I can simply trivialize the entire mission with dash & shotgun combo. Click to shrink.XCOM2 also happens to have turn- or number-limited skills system instead of silly repeatable WP spam system.
